CHASE
if (alienship.x < player.x) alienship.x+= 5;
if (alienship.x > player.x) alienship.x-= 5;
if (alienship.y < player.y) alienship.y+= 5;
if (alienship.y > player.y) alienship.y-= 5;
EVADE
if (alienship.x < player.x) player.x+= 3;
if (alienship.x > player.x) player.x-= 3;
if (alienship.y < player.y) player.y+= 3;
if (alienship.y > player.y) player.y-= 3;
Collision Detection Function
bool Collide (int px, int py, int objx, int objy)
{
if (px >= objx - 20 && px <= objx + 20)
if (py >= objy - 20 && py <= objy +20) return true;
return false;
} // End of function.